pathfinder all witch spells

7th Level If the target is magical , you can instead choose to have it appear as entirely non-magical. Give yourself privacy by muffling sound leaving the area. New Pages | Recent Changes | Privacy Policy. That said, it is only slightly better than the Daze cantrip. 1 humanoid creature/level doubles in size. | 2d20SRD Creatures forget details about you and conversations with you. Your witch powers are bestowed by a representative of natural forces, such as an ancient treant or nature spirit, who expects you to wield such gifts on its behalf. Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Create a whip of water that you wield as a weapon. Touch attack deals 2d6 damage and staggers target. You can pass a weaker version of your mutagen to another creature. The target takes damage whenever its summoned creature does. Target is compelled to avoid another creature. Target takes a 4 penalty on attack rolls, skill checks, and ability checks. Incorporeal creatures stay 10 ft. away from you. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Watch on. | Gods and Monsters SRD Make a creature give you an object its holding. This site may earn affiliate commissions from the links on this page. Summons extraplanar creature to fight for you. | 2d20SRD A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area. Check out our other SRD sites! Pathfinder RPG Advanced Players Guid Special Edition (P2) EN: Ready to go beyond the basics? Armor or shield gains +1 enhancement per four levels. Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. These patrons are extraordinary examples of their kind, often invested with unique or mythic powers and pursuing long-term agendas measured in centuries or eons. Pull the breath from a creatures lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. | Open Fantasy SRD Target is penalized on attacks and checks but gains bonus against charms and compulsions. Legal Information/Open Game License. Transforms you into certain creatures, and lets you change forms once per round. Harms and sickens good creatures (1d8 damage/2 levels). Fearsome illusion kills subject or deals 3d6 damage. Protects creatures from sustained environmental effects. Animal gains advanced creature simple template. The target instinctively knows the shortest, easiest, and fastest way through the wilderness. You reduce the target creatures ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. You serve as an anchor and scrying focus in the Material Plane for your patron, but you also provide frequent amusement. You transform the contents of a normal egg into a single dose of small. Invisible floating eye moves 30 ft./round. Grants extra maneuverability when you avoid attacks against larger foes. There is one caveat; what is your GM like. Touch attack, 3d8 damage +1/level (max +15). Shop the Open Gaming Store! Cause one creature to re-roll attack rolls and saving throws, taking the worse result. You respond to an attack by briefly becoming vaporous and insubstantial. Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. Masks a creature's or an object's alignment, emotion, health, and magic auras. Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. Deals 10 damage/level to 1 creature/level. Gain a +2 circumstance bonus on grapples and Escape Artist checks, and a bonus to CMD against grapples, and reduce falling damage by 20 feet. Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. New Pages Object touched emanates bright light, granting. Ward yourself against thought detection and memory alteration. Pathfinder Roleplaying Game: Ultimate Magic. Projects you and others onto Astral Plane. Summon a swarm of animate, flying teeth that deals 2d6 points of damage in its area of effect. Recent Changes Light wind protects one target from clouds, gases, heat, and vapors. | Here Be Monsters A cone of blood pushes creatures, sickens them, and makes the ground slick. Target gains paladin abilities for 1 round/level. Changes one page to hide its real content. Transport yourself and willing creatures to a random planar destination. Cures 4d8 damage +1/level (max +25) and also removes several afflictions. Screaming pain limits the target's actions. Causes fire to burst up, dealing 2d6 fire damage. Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. You and an ally gain attack and AC bonuses. Instrument maintains bardic performance for you. Turns centipedes, scorpions, or spiders into giant vermin. Target takes 1d6 sonic/level and is stunned. If subject doesn't attack you it receives a penalty. Grant a target the effects of a planar infusion. Triggered rune renders nearby creatures insane. Screaming pain limits the targets actions. Ill Omen (8/10) It has no save and can ruin the attacks of the target for one round. Gives creature the ability to deal bleed damage with natural attacks. | d20HeroSRD Your power was brokered from a powerful daemon, demon, or devil to speed the corruption and moral decay of mortals. A target starves with an insatiable hunger. | Warrior, Rogue, Mage SRD Targeted dispel transfers an effect to you. You channel magic energy into your own aura, recharging your innate magic abilities. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. Creates permanent brand on target creature. Make a target appear as an older version of itself. | Dungeon World SRD Invisible floating eye moves 30 ft./round. Legal Information/Open Game License. Temporarily suppress an affliction or condition. Ask more powerful eldritch entities to find and converse with you. Prevent a target from understanding language. Protects creature against damage from alignment-based attacks. Single target cannot make attacks of opportunity for 1 round. Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. Further, on some spells you get in depth Optibuilds Notes on how to best utilize these spells. Grants a number of creatures bonuses on attacks and damage. Create a portal allowing entry to and exit from a mindscape. +1 on one attack roll, saving throw, or skill check. | Gods and Monsters SRD Create a phantasm with effects for all senses. You inspire yourself or a lover to a vengeful rage against a chosen enemy. Cast touch healing spells from a distance. Plant an idea, concept, or suspicion in the mind of the subject. Mimics evocation below 5th level, but only 20% real. Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. Creates a magical well of retribution that a caster can unleash with blinding speed. Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. RSpell requires a requisite religion or race. Official Pathfinder: Wrath of the Righteous Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. 8th Level Store Spells: Starting at 1st level, a witch's familiar stores all of the spells that the witch knows . These spells are also automatically added to the list of spells stored by the familiar. All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a 2 penalty against any and all diseases they have contracted, even if the onset time has not yet elapsed. Target doesn't provoke attacks of opportunity with unarmed strikes. Opened object deals 1d4 damage + 1/level. 1st Level Touching the marked object or area turns one's skin red. Touch deals 1d8 damage +1/level (max +5). You fly at a speed of 40 ft. and can hustle over long distances. Target loses a 5th-level prepared spell or spell slot. Make a skill check using another's ranks. You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Target takes a 4 penalty against poison. You take the form and some of the powers of a Small or Medium animal. 1d4+1 damage; +1 missile per two levels above 1st (max 5). You animate an area of rubble, creating a dangerous, rolling area of debris. | Into The Unknown That said, depending on your group and/or what type of witch you are playing, you group may look to you for healing. Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. 5 I've played Pathfinder for a few sessions earlier but only with spontaneous casters or melee strikers and only at lower levels. Protective Penumbra. The target takes damage whenever its summoned creature does. This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. Advanced Class Guide Ranged attacks against you have 20% miss chance. Psionics Expanded - Jeremy Smith 2012-07-01 Take psionics to the next level with all new character options and rules.With new classes, Reveals exact location of creature or object. The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. Transform one mundane alchemical item or firearm into another. You and allies escape an emergency by teleporting to safety. Comics . Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. Create a magical noose around targets head, possibly paralyzing them. Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless. Allows listening to surface thoughts. You create one non-magical weapon, shield, or set of armor but it might be. Turns fire into blinding light or thick smoke. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. You emanate an aura that saps the strength of others of your kind and channels their energy into you. Your glowing body dazzles or blinds others. The next weapon that sunders an item belonging to the target takes damage. When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. Creates duplicates of an arrow used to kill a creature in the previous round. | Fudge SRD | Forge Engine SRD The Witch's Path is all about raising your Witchcraft practice to the next levelwhether you're a beginner who feels overwhelmed, a disillusioned adept, a jaded coven leader, or anyone in between. Ranger | OSE SRD. Conjuration Targets can breath water, but lose the ability to breathe air. Infect a subject with a highly contagious, Slowly transform a creature into an inanimate. Trick opponents who try to cast enchantments on you. Subscribe to the Open Gaming Network and get everything ad-free! Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. Fog obscures the vision of others and extends the range of your hexes. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. Deals 4d8 damage + 1/level, affects 1 subject/level. Tendril of ectoplasm grapples a creature and tethers you to it. Fill an area with invisible shards that slow movement and damage creatures. | GumshoeSRD Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. You do not gain this bonus against those you or your allies are attacking or threatening. Summons elemental creature to fight for you. Creates new sounds or changes existing ones into new sounds. Living creature of 6 HD or less loses its next action. Large hand provides cover, pushes, or crushes your foes. Gain psychic impressions from a distant location. Grants eidolon an evolution with 2 evolution points. Bestow a curse that is difficult to remove without fulfilling a condition. Legal Information/Open Game License. Take the form and some of the powers of a Small or Medium monstrous humanoid. Cures 4d8 damage + 1/level for many creatures. Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. Your skin hardens and takes on the color and texture of rough iron. Sorcerer/Wizard Enable weapons to overcome DR like adamantine, cold iron, or silver. | Dungeon World SRD Confuses enemies who come within a magical emanation centered on you. Control weather in a large area that moves with you. | d20PFSRD Temporarily mitigates the fragile quality in targeted weapon or armor. | Dungeon World SRD Channels the force of an enemy's attack back into its weapon. | 4 Color SRD (Astonishing Super Heroes) 2. Gain psychic impressions from past events in a location. You randomly vanish and reappear for 1 round per level. You create an aura around the target weapon that weakens a foes spell resistance with each successful attack. Harms and possibly blinds evil creatures (1d8 damage/2 levels). Smited creature takes damage when it attacks. Flying storm cloud deals 6d6 electricity damage. Converts 1 pound of metal into ammunition. Alter area's terrain and climate to a new one appropriate to planet or plane. Place a trap on an object to mentally damage a creature that touches it. Target takes acid damage each round, and its attackers take acid damage. Target in heavy metal armor becomes entangled or staggered if Reflex save is failed. Deal 12d6 + 1 point of damage against a robot, or half damage agsint a cyborg or android. Sell at the Open Gaming Store! This reduces damage of the selected type the creature deals with spells. Calls down lightning bolts (3d6 per bolt) from sky. Ammunition in the targeted firearm is less likely to misfire. A successful save does not count toward curing the affliction. Unarmed strikes create crows that deal fire and negative energy damage. Subject immediately accepts an offered item and uses it. New Pages A powerful fey or other entity has offered you magic. Mount (10/10) Check out these Optibuilds Notes on Mount. Heals one undead of 1d8 hp + 1/level (max +5). Frees subjects from enchantments, transmutations, and curses. Indicates direction to familiar creature. You gain a +4 deflection bonus to AC against firearm attacks. Those are nice but how about the other 8 levels of spells? You become an incorporeal creature of dust for a short period of time. | 4 Color SRD (Astonishing Super Heroes) This theme describes the forces over which the patron grants a witch influence. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Curse a creature so one set of its limbs shrivels in size. I dont even mind that a move action can take away on of the cursed D(20) rolls. Occultist You and a number of allies less than or equal to your. Curse a creature with permanent seasickness. Swarms of centipedes attack at your command. The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Grants bonuses against death spells and negative energy. Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. Subject moves up and down at your direction. You become immune to diseases and toxins, absorb one, and then spread it to others. You bestow your regenerative abilities on the target. Magus Light wind protects one target from clouds, gases, heat, and vapors. Transfers your consciousness to an object bearing your likeness. Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by mag You gain the disguise hex at 1st level, but you also gain light blindness. 2. You create a dimensional link with a targeted creature, and switch spots with it. Illusory hellscape makes creatures shaken. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. You transform the target half-orc into a full-blooded orc. | Basic Fantasy SRD Reduces size or blights the growth of normal plants. Reduce the berserk chance of a construct. Infuse psychic energy and ownership history into an item. Sense whenever your companion is wounded and call out to it in a time of need. | Into The Unknown | Five Torches Deep SRD

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